1 |
if live_call() |
2 |
return global.live_result; |
3 |
var battle_box = obj_dialogue_box_battle_transformation_any |
4 |
if place_meeting(x, y, obj_battle_enemy_attack_axis_shield) |
5 |
{ |
6 |
if instance_exists(obj_battlebox_controller_axis) |
7 |
obj_battlebox_controller_axis.axis_trash_meter = clamp((obj_battlebox_controller_axis.axis_trash_meter + 3), 0, 100) |
8 |
obj_battle_enemy_attack_axis_shield.shield_hit = true |
9 |
var shield = obj_battle_enemy_attack_axis_shield |
10 |
instance_create_depth((shield.x + (lengthdir_x(6, shield.direction))), (shield.y + (lengthdir_y(6, shield.direction))), depth, obj_battle_enemy_attack_axis_energy_ball_boss_destroy_effect) |
11 |
instance_destroy() |
12 |
} |
13 |
var hurt_player = false |
14 |
if (obj_heart_battle_fighting_axis.movement_mode == 1) |
15 |
{ |
16 |
if (bbox_bottom >= battle_box.bbox_bottom) |
17 |
hurt_player = true |
18 |
} |
19 |
else if collision_rectangle((battle_box.x - 5), (battle_box.y - 5), (battle_box.x + 5), (battle_box.y + 5), id, false, false) |
20 |
hurt_player = true |
21 |
if hurt_player |
22 |
{ |
23 |
instance_destroy(self, false) |
24 |
instance_create_depth(320, 320, -100, obj_battle_enemy_attack_axis_energy_ball_explosion) |
25 |
} |