| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case 0: |
| 6 |
image_alpha += 0.2; |
| 7 |
image_angle = (direction - 180) + (180 * image_alpha); |
| 8 |
if (image_alpha >= 1) |
| 9 |
scene++; |
| 10 |
break; |
| 11 |
case 1: |
| 12 |
if (destroy_self == true) |
| 13 |
{ |
| 14 |
gravity = 0.25; |
| 15 |
vspeed -= 7; |
| 16 |
image_angle_speed = choose(-15, 15); |
| 17 |
scene++; |
| 18 |
} |
| 19 |
break; |
| 20 |
case 2: |
| 21 |
image_angle += image_angle_speed; |
| 22 |
image_alpha -= 0.2; |
| 23 |
if (image_alpha <= 0) |
| 24 |
instance_destroy(); |
| 25 |
break; |
| 26 |
} |
| 27 |
speed = lerp(speed, 0, 0.2); |