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gml_Object_obj_battle_enemy_attack_axis_turret_twinkle_2_Step_0

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1
if live_call()
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    return global.live_result;
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if (image_index >= (image_number - 1))
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{
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    image_alpha = 0
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    if (!alarm[1])
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        alarm[1] = spawn_delay
alarm[1]

if live_call() return global.live_result; instance_destroy() var turret = instance_create_depth(x, y, -100, obj_battle_enemy_attack_axis_turret_2) turret.side = side
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}