if live_call()
return global.live_result;
if (image_index >= (image_number - 1))
{
image_alpha = 0
if (!alarm[1])
alarm[1] = spawn_delayalarm[1]if live_call() return global.live_result; instance_destroy() var turret = instance_create_depth(x, y, -100, obj_battle_enemy_attack_axis_turret_2) turret.side = side
}