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gml_Object_obj_battle_enemy_attack_bigfrog_herofly_Alarm_0

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1
if live_call()
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    return global.live_result;
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var soul = obj_heart_battle_fighting_red
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scene = 1
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x_target = irandom_range((battle_box.bbox_left + 40), (battle_box.x - 40))
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y_target = irandom_range(clamp((soul.y - 15), (battle_box.bbox_top + 20), (battle_box.bbox_bottom - 20)), clamp((soul.y + 15), (battle_box.bbox_top + 20), (battle_box.bbox_bottom - 20)))