1 | if live_call() |
2 | return global.live_result; |
3 | var soul = obj_heart_battle_fighting_red |
4 | scene = 1 |
5 | x_target = irandom_range((battle_box.bbox_left + 40), (battle_box.x - 40)) |
6 | y_target = irandom_range(clamp((soul.y - 15), (battle_box.bbox_top + 20), (battle_box.bbox_bottom - 20)), clamp((soul.y + 15), (battle_box.bbox_top + 20), (battle_box.bbox_bottom - 20))) |