1 |
box = obj_dialogue_box_battle_transformation_any |
2 |
c_total = 8 |
3 |
c_distance = 5 |
4 |
c_sectors = 4 |
5 |
c_width = 33 |
6 |
c_spacing = floor(0.5 + (box.sprite_width - 10 - c_width * c_sectors) / (c_sectors + 1)) |
7 |
end_alarm = 20 |
8 |
no_loop_alarm = false |
9 |
random_list = ds_list_create() |
10 |
for (i = 1; i < (4 * c_sectors); i++) |
11 |
ds_list_add(random_list, i) |
12 |
ds_list_shuffle(random_list) |
13 |
i_add = 0 |
14 |
for (i = 0; i < c_total; i++) |
15 |
{ |
16 |
c_value = ds_list_find_value(random_list, (i + i_add)) |
17 |
if (i > 0) |
18 |
{ |
19 |
var increment_i = true |
20 |
while (increment_i == true) |
21 |
{ |
22 |
increment_i = false |
23 |
j = 0 |
24 |
while (j < i) |
25 |
{ |
26 |
if (abs(c_value_store[j] - c_value) == (2 * c_sectors)) |
27 |
{ |
28 |
increment_i = true |
29 |
break |
30 |
} |
31 |
else |
32 |
{ |
33 |
j++ |
34 |
continue |
35 |
} |
36 |
} |
37 |
if (increment_i == true) |
38 |
{ |
39 |
i_add += 1 |
40 |
c_value = ds_list_find_value(random_list, (i + i_add)) |
41 |
} |
42 |
} |
43 |
} |
44 |
c_value_store[i] = c_value |
45 |
c_direction = 1 |
46 |
while (c_value > c_sectors) |
47 |
{ |
48 |
c_direction += 1 |
49 |
c_value -= c_sectors |
50 |
} |
51 |
var c_sub = c_value - 1 |
52 |
var c_disjoint = 20 + c_spacing * c_value + c_width * c_sub |
53 |
switch c_direction |
54 |
{ |
55 |
case 1: |
56 |
cape_dir = 0 |
57 |
instance_create((box.bbox_right + c_distance), (box.bbox_top + c_disjoint), obj_battle_enemy_attack_bowll_bull_cape) |
58 |
break |
59 |
case 2: |
60 |
cape_dir = 90 |
61 |
instance_create((box.bbox_left + c_disjoint), (box.bbox_top - c_distance), obj_battle_enemy_attack_bowll_bull_cape) |
62 |
break |
63 |
case 3: |
64 |
cape_dir = 180 |
65 |
instance_create((box.bbox_left - c_distance), (box.bbox_top + c_disjoint), obj_battle_enemy_attack_bowll_bull_cape) |
66 |
break |
67 |
case 4: |
68 |
cape_dir = 270 |
69 |
instance_create((box.bbox_left + c_disjoint), (box.bbox_bottom + c_distance), obj_battle_enemy_attack_bowll_bull_cape) |
70 |
break |
71 |
} |
72 |
|
73 |
} |
74 |
ds_list_destroy(random_list) |