1 | if (liquid_hcurrent < liquid_hdest) |
2 | { |
3 | liquid_hcurrent += liquid_speed |
4 | if (liquid_hcurrent > liquid_hdest) |
5 | liquid_hcurrent = liquid_hdest |
6 | with (obj_battle_enemy_attack_bowll_liquid_top_leader) |
7 | y = default_y - obj_battle_enemy_attack_bowll_liquid_generator.liquid_hcurrent |
8 | } |