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gml_Object_obj_battle_enemy_attack_bowll_liquid_generator_Step_0

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if (liquid_hcurrent < liquid_hdest)
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{
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    liquid_hcurrent += liquid_speed
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    if (liquid_hcurrent > liquid_hdest)
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        liquid_hcurrent = liquid_hdest
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    with (obj_battle_enemy_attack_bowll_liquid_top_leader)
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        y = default_y - obj_battle_enemy_attack_bowll_liquid_generator.liquid_hcurrent
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}