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gml_Object_obj_battle_enemy_attack_bullet_1_Other_76

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if live_call()
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    return global.live_result;
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if (layer_instance_get_instance(ds_map_find_value(event_data, "element_id")) == id)
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{
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    switch ds_map_find_value(event_data, "message")
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    {
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        case "bullet_drop":
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            audio_play_sound(snd_ceroba_bullet_drop, 1, 0)
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            instance_destroy()
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            var bullet = instance_create_depth(x, (y - 92), -110, obj_battle_enemy_attack_bullet_2)
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            bullet.target_x = target_x
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            bullet.target_y = target_y
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            bullet.turn_rate = turn_rate
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            break
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    }
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}