1 | if live_call() |
2 | return global.live_result; |
3 | if (!instance_exists(obj_dialogue_box_battle_transformation_any)) |
4 | { |
5 | instance_destroy() |
6 | return; |
7 | } |
8 | var battle_box = obj_dialogue_box_battle_transformation_any |
9 | if (speed == 0) |
10 | { |
11 | x = battle_box.x + (lengthdir_x(bullet_dist, bullet_dir)) |
12 | y = battle_box.y + (lengthdir_y(bullet_dist, bullet_dir)) |
13 | } |