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gml_Object_obj_battle_enemy_attack_bullet_rotating_Step_0

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1
if live_call()
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    return global.live_result;
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if (!instance_exists(obj_dialogue_box_battle_transformation_any))
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{
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    instance_destroy()
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    return;
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}
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var battle_box = obj_dialogue_box_battle_transformation_any
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if (speed == 0)
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{
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    x = battle_box.x + (lengthdir_x(bullet_dist, bullet_dir))
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    y = battle_box.y + (lengthdir_y(bullet_dist, bullet_dir))
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}