1 |
if (heart_collided == true) |
2 |
{ |
3 |
var enemy_count = global.enemy_count |
4 |
if (global.battle_enemy_name_1 == "cactony a" && global.enemy_low_hp == false && global.enemy_dead == false && global.enemy_spared == false) |
5 |
{ |
6 |
if (global.action_1_selected_count >= 1) |
7 |
global.enemy_sparing = true |
8 |
} |
9 |
if (enemy_count >= 2) |
10 |
{ |
11 |
if (global.battle_enemy_name_2 == "cactony b" && global.enemy_low_hp_2 == false && global.enemy_dead_2 == false && global.enemy_spared_2 == false) |
12 |
{ |
13 |
if (global.action_1_selected_count_2 >= 1) |
14 |
global.enemy_sparing = true |
15 |
} |
16 |
} |
17 |
if (enemy_count >= 3) |
18 |
{ |
19 |
if (global.battle_enemy_name_3 == "cactony c" && global.enemy_low_hp_3 == false && global.enemy_dead_3 == false && global.enemy_spared_3 == false) |
20 |
{ |
21 |
if (global.action_1_selected_count_3 >= 1) |
22 |
global.enemy_sparing = true |
23 |
} |
24 |
} |
25 |
} |