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gml_Object_obj_battle_enemy_attack_cactony_needle_side_generator_Create_0

(view raw script w/o annotations or w/e)
1
var box = obj_dialogue_box_battle_transformation_any
2
y_min = box.bbox_top + 5 + 2
3
y_max = box.bbox_bottom - 5 - 2
4
needle_count = 0
5
needle_max = 7
6
attack_alarm = 20
7
end_alarm = 55
8
alarm[0] = 30
alarm[0]

event_user(0)