1 | var box = obj_dialogue_box_battle_transformation_any |
2 | y_min = box.bbox_top + 5 + 2 |
3 | y_max = box.bbox_bottom - 5 - 2 |
4 | needle_count = 0 |
5 | needle_max = 7 |
6 | attack_alarm = 20 |
7 | end_alarm = 55 |
8 | alarm[0] = 30 |