| 1 | var box = 3154; |
| 2 | var random_direction = irandom_range(0, 1); |
| 3 | var create_x; |
| 4 | if (random_direction == 0) |
| 5 | create_x = box.bbox_left + 5; |
| 6 | else |
| 7 | create_x = box.bbox_right - 5; |
| 8 | create_y = irandom_range(y_min, y_max); |
| 9 | instance_create(create_x, create_y, obj_battle_enemy_attack_cactony_needle_side_needle); |
| 10 | needle_count += 1; |
| 11 | if (needle_count < needle_max) |
| 12 | alarm[0] = attack_alarm; |
| 13 | else |
| 14 | alarm[1] = end_alarm; |