1 | draw_set_color(attack_beam_draw_color) |
2 | var x_original = 0 |
3 | var x_max = room_width |
4 | draw_rectangle(x_original, (y - attack_beam_width_current / 2), x_max, (y + attack_beam_width_current / 2), false) |
5 | draw_rectangle(x_original, (y - attack_beam_width_current / 2), x_max, (y + attack_beam_width_current / 2), true) |