| 1 |
var counter_timer_max = 0; |
| 2 |
var player_soul = 2979; |
| 3 |
switch (counter_current) |
| 4 |
{ |
| 5 |
case 0: |
| 6 |
instance_create(player_soul.x, player_soul.y, obj_battle_enemy_attack_ceroba_diamond); |
| 7 |
if (global.battle_phase == 2) |
| 8 |
{ |
| 9 |
instance_create(player_soul.x, player_soul.y - 58, obj_battle_enemy_attack_ceroba_diamond); |
| 10 |
instance_create(player_soul.x, player_soul.y + 58, obj_battle_enemy_attack_ceroba_diamond); |
| 11 |
} |
| 12 |
counter_current++; |
| 13 |
break; |
| 14 |
case 1: |
| 15 |
counter_timer_max = 25; |
| 16 |
break; |
| 17 |
case 2: |
| 18 |
instance_create(player_soul.x, 320, obj_battle_enemy_attack_ceroba_beam_vertical); |
| 19 |
counter_current++; |
| 20 |
break; |
| 21 |
case 3: |
| 22 |
counter_timer_max = 25; |
| 23 |
break; |
| 24 |
case 4: |
| 25 |
instance_create(player_soul.x, player_soul.y, obj_battle_enemy_attack_ceroba_diamond); |
| 26 |
if (global.battle_phase == 2) |
| 27 |
{ |
| 28 |
instance_create(player_soul.x - 58, player_soul.y, obj_battle_enemy_attack_ceroba_diamond); |
| 29 |
instance_create(player_soul.x + 58, player_soul.y, obj_battle_enemy_attack_ceroba_diamond); |
| 30 |
} |
| 31 |
counter_current++; |
| 32 |
break; |
| 33 |
case 5: |
| 34 |
counter_timer_max = 25; |
| 35 |
break; |
| 36 |
case 6: |
| 37 |
instance_create(320, player_soul.y, obj_battle_enemy_attack_ceroba_beam_horizontal); |
| 38 |
counter_current++; |
| 39 |
break; |
| 40 |
case 7: |
| 41 |
counter_timer_max = 25; |
| 42 |
break; |
| 43 |
case 8: |
| 44 |
instance_create(player_soul.x, player_soul.y, obj_battle_enemy_attack_ceroba_diamond); |
| 45 |
if (global.battle_phase == 2) |
| 46 |
{ |
| 47 |
instance_create(player_soul.x, player_soul.y - 58, obj_battle_enemy_attack_ceroba_diamond); |
| 48 |
instance_create(player_soul.x, player_soul.y + 58, obj_battle_enemy_attack_ceroba_diamond); |
| 49 |
instance_create(player_soul.x - 58, player_soul.y, obj_battle_enemy_attack_ceroba_diamond); |
| 50 |
instance_create(player_soul.x + 58, player_soul.y, obj_battle_enemy_attack_ceroba_diamond); |
| 51 |
} |
| 52 |
counter_current++; |
| 53 |
break; |
| 54 |
case 9: |
| 55 |
counter_timer_max = 25; |
| 56 |
break; |
| 57 |
case 10: |
| 58 |
instance_create(player_soul.x, 320, obj_battle_enemy_attack_ceroba_beam_vertical); |
| 59 |
instance_create(320, player_soul.y, obj_battle_enemy_attack_ceroba_beam_horizontal); |
| 60 |
counter_current++; |
| 61 |
break; |
| 62 |
case 11: |
| 63 |
counter_timer_max = 40; |
| 64 |
break; |
| 65 |
case 12: |
| 66 |
if (counter_timer > 0) |
| 67 |
{ |
| 68 |
counter_timer--; |
| 69 |
exit; |
| 70 |
} |
| 71 |
instance_destroy(); |
| 72 |
break; |
| 73 |
} |
| 74 |
if (counter_timer_max == 0) |
| 75 |
exit; |
| 76 |
if (counter_timer < counter_timer_max) |
| 77 |
{ |
| 78 |
counter_timer++; |
| 79 |
} |
| 80 |
else |
| 81 |
{ |
| 82 |
counter_timer = 0; |
| 83 |
counter_current += 1; |
| 84 |
} |