1 | if (counter_current > counter_max) |
2 | { |
3 | if (!alarm[1]) |
4 | alarm[1] = 20 |
5 | return; |
6 | } |
7 | if (global.battle_phase == 1) |
8 | { |
9 | if (!alarm[0]) |
10 | alarm[0] = 50 |
11 | } |
12 | else if (global.battle_phase == 2) |
13 | { |
14 | if (!alarm[0]) |
15 | alarm[0] = 40 |
16 | } |