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gml_Object_obj_battle_enemy_attack_ceroba_fire_circle_particle_Create_0

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1
part_explosionsys = part_system_create()
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part_explosionEm = part_emitter_create(part_explosionsys)
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part_system_depth(part_explosionsys, ((-room_height) - 1000))
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part_explosion2 = part_type_create()
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part_type_sprite(part_explosion2, spr_battle_enemy_attack_falling_stars_big_star, 0, 0, 0)
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part_type_size(part_explosion2, 0.1, 1, 0.1, 0)
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part_type_colour2(part_explosion2, 16777215, 16777215)
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part_type_alpha2(part_explosion2, 1, 0)
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part_type_orientation(part_explosion2, 0, 359, 10, 0, false)
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part_type_life(part_explosion2, 20, 20)
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part_type_blend(part_explosion2, 0)
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part_emitter_region(part_explosionsys, part_explosionEm, x, x, y, y, 1, 1)
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part_emitter_burst(part_explosionsys, part_explosionEm, part_explosion2, 1)
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alarm[0] = 60
alarm[0]

instance_destroy()