1 |
if (!instance_exists(obj_heart_battle_fighting_parent)) |
2 |
{ |
3 |
instance_destroy() |
4 |
return; |
5 |
} |
6 |
x = attack_target_x + (lengthdir_x(attack_distance, attack_dir)) |
7 |
y = attack_target_y + (lengthdir_y(attack_distance, attack_dir)) |
8 |
if (image_alpha < 1 && can_move == false) |
9 |
{ |
10 |
image_alpha += 0.25 |
11 |
if (image_alpha >= 1) |
12 |
{ |
13 |
image_alpha = 1 |
14 |
can_move = true |
15 |
} |
16 |
} |
17 |
if (can_move == true) |
18 |
{ |
19 |
if (attack_dir < 360) |
20 |
attack_dir += bullet_speed |
21 |
else |
22 |
attack_dir = bullet_speed |
23 |
bullet_speed = lerp(bullet_speed, bullet_speed_max, 0.1) |
24 |
homing_speed = lerp(homing_speed, homing_speed_max, 0.02) |
25 |
attack_distance += homing_speed |
26 |
} |