1 |
if live_call() |
2 |
return global.live_result; |
3 |
if (!instance_exists(obj_heart_battle_fighting_parent)) |
4 |
{ |
5 |
instance_destroy() |
6 |
return; |
7 |
} |
8 |
if (state < 1) |
9 |
{ |
10 |
attack_target_x = target.x |
11 |
attack_target_y = target.y |
12 |
} |
13 |
x = attack_target_x + (lengthdir_x(attack_distance, attack_dir)) |
14 |
y = attack_target_y + (lengthdir_y(attack_distance, attack_dir)) |
15 |
if (image_alpha < 1 && can_move == false) |
16 |
{ |
17 |
image_alpha += 0.2 |
18 |
if (image_alpha > 1) |
19 |
image_alpha = 1 |
20 |
} |
21 |
if (attack_dir < 360) |
22 |
attack_dir += bullet_speed |
23 |
else |
24 |
attack_dir = bullet_speed |
25 |
if (state == 0) |
26 |
{ |
27 |
} |
28 |
if (state == 1 || state == 2) |
29 |
{ |
30 |
if (attack_distance > 0) |
31 |
attack_distance -= homing_speed |
32 |
else |
33 |
{ |
34 |
var count = 0 |
35 |
with (object_index) |
36 |
{ |
37 |
if (bullet_spawner == other.bullet_spawner) |
38 |
count += 1 |
39 |
} |
40 |
if (count == 1) |
41 |
instance_create_depth(attack_target_x, attack_target_y, -200, obj_battle_enemy_attack_ceroba_flower_circle_explosion) |
42 |
instance_destroy() |
43 |
instance_destroy(bullet_spawner) |
44 |
} |
45 |
if (state != 2) |
46 |
{ |
47 |
homing_speed += 0.1 |
48 |
if (global.hotland_flag[2] == 3) |
49 |
homing_speed += 0.1 |
50 |
} |
51 |
} |