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gml_Object_obj_battle_enemy_attack_ceroba_flower_circle_opener_Create_0

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1
if live_call()
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    return global.live_result;
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bullet_number_max = 12
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bullet_number_current = 0
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bullet_speed = 6
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attack_dir = irandom_range(0, 360)
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timer = 0
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scene = 0
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cutscene_timer = 0
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_speed_perc = 1
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hint_alpha = 0
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hint_draw = false
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if (!instance_exists(obj_ceroba_transform_slowdown))
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    instance_create_depth(0, 0, -10000, obj_ceroba_transform_slowdown)