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gml_Object_obj_battle_enemy_attack_ceroba_flower_pillars_warning_Step_0

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1
switch image_index
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{
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    case 4:
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    case 6:
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    case 8:
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        audio_play_sound(snd_bullet_warning, 1, 0)
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        break
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}
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if (image_index >= (image_number - 1))
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{
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    var bullet = instance_create((x + (lengthdir_x(128, direction))), (y + (lengthdir_y(128, direction))), obj_battle_enemy_attack_ceroba_flower_pillars_bullet_2)
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    bullet.direction = point_direction(bullet.x, bullet.y, x, y)
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    instance_destroy()
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}