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gml_Object_obj_battle_enemy_attack_ceroba_flower_spiral_checker_Step_0

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1
if (counter_current >= counter_max)
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{
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    instance_destroy()
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    return;
5
}
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counter_current += 1
7
if instance_exists(obj_battle_enemy_attack_ceroba_fire_circle_fireball)
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    obj_battle_enemy_attack_ceroba_fire_circle_fireball.image_blend = c_red