1 | if (counter_current >= counter_max) |
2 | { |
3 | instance_destroy() |
4 | return; |
5 | } |
6 | counter_current += 1 |
7 | if instance_exists(obj_battle_enemy_attack_ceroba_fire_circle_fireball) |
8 | obj_battle_enemy_attack_ceroba_fire_circle_fireball.image_blend = c_red |