1 | if live_call() |
2 | return global.live_result; |
3 | for (var i = 0; i < bullet_number; i++) |
4 | { |
5 | var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spiral_bullet) |
6 | bullet.attack_dir = (i + 1) * (360 / bullet_number) |
7 | bullet.creator = id |
8 | if (bullet.attack_dir > 360) |
9 | bullet.attack_dir -= 360 |
10 | } |
11 | if (bullet_number == 6) |
12 | bullet_number = 7 |
13 | else |
14 | bullet_number = 6 |
15 | alarm[0] = 40 |
16 | image_xscale = 1.5 |
17 | image_yscale = 1.5 |