| 1 | if (live_call()) | 
    
    
        | 2 |     return global.live_result; | 
    
    
        | 3 | audio_play_sound(snd_enemy_bullet_shot, 1, 0); | 
    
    
        | 4 | for (var a = 0; a < array_length_1d(bullet_number); a++) | 
    
    
        | 5 | { | 
    
    
        | 6 |     for (var i = 0; i < bullet_number[a]; i++) | 
    
    
        | 7 |     { | 
    
    
        | 8 |         var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spray_bullet); | 
    
    
        | 9 |         var bullet_arc = ((bullet_number[a] - 1) * bullet_spread) / 2; | 
    
    
        | 10 |         bullet.speed = bullet_speed[a]; | 
    
    
        | 11 |         bullet.direction = (point_direction(x, y, target_x, target_y) - bullet_arc) + (i * bullet_spread); | 
    
    
        | 12 |     } | 
    
    
        | 13 | } | 
    
    
        | 14 | if (bullet_count > 0) | 
    
    
        | 15 | { | 
    
    
        | 16 |     alarm[0] = 20;gml_Object_obj_battle_enemy_attack_ceroba_flower_spray_spawner_pacifist_Alarm_0.gmlif (live_call())
    return global.live_result;
audio_play_sound(snd_enemy_bullet_shot, 1, 0);
for (var a = 0; a < array_length_1d(bullet_number); a++)
{
    for (var i = 0; i < bullet_number[a]; i++)
    {
        var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spray_bullet);
        var bullet_arc = ((bullet_number[a] - 1) * bullet_spread) / 2;
        bullet.speed = bullet_speed[a];
        bullet.direction = (point_direction(x, y, target_x, target_y) - bullet_arc) + (i * bullet_spread);
    }
}
if (bullet_count > 0)
{
alarm[0] = 20; 
    bullet_count -= 1;
}
else
{
    fade_out = true;
}
image_xscale = 1.5;
image_yscale = 1.5; | 
    
    
        | 17 |     bullet_count -= 1; | 
    
    
        | 18 | } | 
    
    
        | 19 | else | 
    
    
        | 20 | { | 
    
    
        | 21 |     fade_out = true; | 
    
    
        | 22 | } | 
    
    
        | 23 | image_xscale = 1.5; | 
    
    
        | 24 | image_yscale = 1.5; |