alarm[0]if live_call()
return global.live_result;
audio_play_sound(snd_enemy_bullet_shot, 1, 0)
for (var a = 0; a < array_length_1d(bullet_number); a++)
{
for (var i = 0; i < bullet_number[a]; i++)
{
var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spray_bullet)
var bullet_arc = (bullet_number[a] - 1) * bullet_spread / 2
bullet.speed = bullet_speed[a]
bullet.direction = (point_direction(x, y, target_x, target_y)) - bullet_arc + i * bullet_spread
}
}
if (bullet_count > 0)
{
alarm[0] = 20
bullet_count -= 1
}
else
fade_out = true
image_xscale = 1.5
image_yscale = 1.5