1 |
if live_call() |
2 |
return global.live_result; |
3 |
audio_play_sound(snd_enemy_bullet_shot, 1, 0) |
4 |
var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spray_bullet) |
5 |
bullet.speed = bullet_speed_alt |
6 |
bullet.direction = (point_direction(x, y, 320, 320)) + bullet_spread_alt |
7 |
if (bullet_spread_inc == true) |
8 |
{ |
9 |
if (bullet_spread_alt < bullet_spread_alt_max) |
10 |
bullet_spread_alt += bullet_spread_amount |
11 |
else |
12 |
{ |
13 |
bullet_spread_inc = false |
14 |
bullet_spread_alt -= (bullet_spread_amount / 2) |
15 |
} |
16 |
} |
17 |
else if (bullet_spread_alt > ((-bullet_spread_alt_max) - bullet_spread_amount / 2)) |
18 |
bullet_spread_alt -= bullet_spread_amount |
19 |
else |
20 |
{ |
21 |
bullet_spread_inc = true |
22 |
bullet_spread_alt += (bullet_spread_amount / 2) |
23 |
} |
24 |
alarm[3] = 2alarm[3]if live_call()
return global.live_result;
audio_play_sound(snd_enemy_bullet_shot, 1, 0)
var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spray_bullet)
bullet.speed = bullet_speed_alt
bullet.direction = (point_direction(x, y, 320, 320)) + bullet_spread_alt
if (bullet_spread_inc == true)
{
if (bullet_spread_alt < bullet_spread_alt_max)
bullet_spread_alt += bullet_spread_amount
else
{
bullet_spread_inc = false
bullet_spread_alt -= (bullet_spread_amount / 2)
}
}
else if (bullet_spread_alt > ((-bullet_spread_alt_max) - bullet_spread_amount / 2))
bullet_spread_alt -= bullet_spread_amount
else
{
bullet_spread_inc = true
bullet_spread_alt += (bullet_spread_amount / 2)
}
alarm[3] = 2
image_xscale = 1.5
image_yscale = 1.5 |
25 |
image_xscale = 1.5 |
26 |
image_yscale = 1.5 |