1 |
if live_call() |
2 |
return global.live_result; |
3 |
if (image_xscale > 1) |
4 |
image_xscale -= 0.05 |
5 |
if (image_yscale > 1) |
6 |
image_yscale -= 0.05 |
7 |
if (fade_out == true) |
8 |
{ |
9 |
image_alpha -= 0.1 |
10 |
if (image_alpha <= 0) |
11 |
instance_destroy() |
12 |
return; |
13 |
} |
14 |
if (image_alpha < 1) |
15 |
{ |
16 |
image_alpha += 0.1 |
17 |
return; |
18 |
} |
19 |
var xx = x |
20 |
var yy = y |
21 |
if can_move |
22 |
{ |
23 |
switch current_position |
24 |
{ |
25 |
case 1: |
26 |
xx = 320 |
27 |
yy = 120 |
28 |
break |
29 |
case 2: |
30 |
xx = 400 |
31 |
yy = 150 |
32 |
break |
33 |
case 3: |
34 |
xx = 240 |
35 |
yy = 150 |
36 |
break |
37 |
} |
38 |
|
39 |
x = lerp(x, xx, 0.5) |
40 |
y = lerp(y, yy, 0.5) |
41 |
} |
42 |
if (x != xx || (y != yy && (alarm[0] > 0 || alarm[3] > 0)))alarm[3]if live_call()
return global.live_result;
audio_play_sound(snd_enemy_bullet_shot, 1, 0)
var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spray_bullet)
bullet.speed = bullet_speed_alt
bullet.direction = (point_direction(x, y, 320, 320)) + bullet_spread_alt
if (bullet_spread_inc == true)
{
if (bullet_spread_alt < bullet_spread_alt_max)
bullet_spread_alt += bullet_spread_amount
else
{
bullet_spread_inc = false
bullet_spread_alt -= (bullet_spread_amount / 2)
}
}
else if (bullet_spread_alt > ((-bullet_spread_alt_max) - bullet_spread_amount / 2))
bullet_spread_alt -= bullet_spread_amount
else
{
bullet_spread_inc = true
bullet_spread_alt += (bullet_spread_amount / 2)
}
alarm[3] = 2
image_xscale = 1.5
image_yscale = 1.5 |
43 |
{ |
44 |
alarm[0] = -1alarm[0]if live_call()
return global.live_result;
audio_play_sound(snd_enemy_bullet_shot, 1, 0)
for (var a = 0; a < array_length_1d(bullet_number); a++)
{
for (var i = 0; i < bullet_number[a]; i++)
{
var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spray_bullet)
var bullet_arc = (bullet_number[a] - 1) * bullet_spread / 2
bullet.speed = bullet_speed[a]
bullet.direction = (point_direction(x, y, target_x, target_y)) - bullet_arc + i * bullet_spread
}
}
if (bullet_count > 0)
{
alarm[0] = 20
bullet_count -= 1
}
else
fade_out = true
image_xscale = 1.5
image_yscale = 1.5 |
45 |
alarm[3] = -1alarm[3]if live_call()
return global.live_result;
audio_play_sound(snd_enemy_bullet_shot, 1, 0)
var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spray_bullet)
bullet.speed = bullet_speed_alt
bullet.direction = (point_direction(x, y, 320, 320)) + bullet_spread_alt
if (bullet_spread_inc == true)
{
if (bullet_spread_alt < bullet_spread_alt_max)
bullet_spread_alt += bullet_spread_amount
else
{
bullet_spread_inc = false
bullet_spread_alt -= (bullet_spread_amount / 2)
}
}
else if (bullet_spread_alt > ((-bullet_spread_alt_max) - bullet_spread_amount / 2))
bullet_spread_alt -= bullet_spread_amount
else
{
bullet_spread_inc = true
bullet_spread_alt += (bullet_spread_amount / 2)
}
alarm[3] = 2
image_xscale = 1.5
image_yscale = 1.5 |
46 |
} |
47 |
else if ((!alarm[0]) && (!alarm[3])) |
48 |
{ |
49 |
bullet_pattern_current = 1 |
50 |
if (bullet_pattern_current == 1 && (!alarm[0])) |
51 |
alarm[0] = 1alarm[0]if live_call()
return global.live_result;
audio_play_sound(snd_enemy_bullet_shot, 1, 0)
for (var a = 0; a < array_length_1d(bullet_number); a++)
{
for (var i = 0; i < bullet_number[a]; i++)
{
var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spray_bullet)
var bullet_arc = (bullet_number[a] - 1) * bullet_spread / 2
bullet.speed = bullet_speed[a]
bullet.direction = (point_direction(x, y, target_x, target_y)) - bullet_arc + i * bullet_spread
}
}
if (bullet_count > 0)
{
alarm[0] = 20
bullet_count -= 1
}
else
fade_out = true
image_xscale = 1.5
image_yscale = 1.5 |
52 |
if (bullet_pattern_current == 2 && (!alarm[3])) |
53 |
alarm[3] = 1alarm[3]if live_call()
return global.live_result;
audio_play_sound(snd_enemy_bullet_shot, 1, 0)
var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spray_bullet)
bullet.speed = bullet_speed_alt
bullet.direction = (point_direction(x, y, 320, 320)) + bullet_spread_alt
if (bullet_spread_inc == true)
{
if (bullet_spread_alt < bullet_spread_alt_max)
bullet_spread_alt += bullet_spread_amount
else
{
bullet_spread_inc = false
bullet_spread_alt -= (bullet_spread_amount / 2)
}
}
else if (bullet_spread_alt > ((-bullet_spread_alt_max) - bullet_spread_amount / 2))
bullet_spread_alt -= bullet_spread_amount
else
{
bullet_spread_inc = true
bullet_spread_alt += (bullet_spread_amount / 2)
}
alarm[3] = 2
image_xscale = 1.5
image_yscale = 1.5 |
54 |
} |