| 1 |
if (!instance_exists(obj_heart_battle_fighting_parent)) |
| 2 |
{ |
| 3 |
instance_destroy(); |
| 4 |
exit; |
| 5 |
} |
| 6 |
attack_target_x = creator.x; |
| 7 |
attack_target_y = creator.y; |
| 8 |
x = attack_target_x + lengthdir_x(attack_distance, attack_dir); |
| 9 |
y = attack_target_y + lengthdir_y(attack_distance, attack_dir); |
| 10 |
if (attack_dir < 360) |
| 11 |
attack_dir += bullet_speed; |
| 12 |
else |
| 13 |
attack_dir = bullet_speed; |
| 14 |
attack_distance += bullet_speed_2; |
| 15 |
bullet_speed_2 = lerp(bullet_speed_2, 4, 0.1); |
| 16 |
if (fade_out == true) |
| 17 |
{ |
| 18 |
if (image_alpha > 0) |
| 19 |
image_alpha -= 0.1; |
| 20 |
else |
| 21 |
instance_destroy(); |
| 22 |
} |