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gml_Object_obj_battle_enemy_attack_ceroba_flower_spray_vortex_spawner_Step_0

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1
if (image_alpha < 1)
2
    image_alpha += 0.1
3
else if (!alarm[0])
4
    alarm[0] = 10
alarm[0]

for (var i = 0; i < bullet_number; i++) { var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spray_vortex_bullet) bullet.attack_dir = direction + (i + 1) * (360 / bullet_number) bullet.creator = id if (bullet.attack_dir > 360) bullet.attack_dir -= 360 if (spin_side == -1) bullet.bullet_speed *= -1 } alarm[0] = 8 image_xscale = 1.5 image_yscale = 1.5 if (spin_side == 1) direction += 20 else direction -= 20 spin_side_delay += 1 if (spin_side_delay == 10) { var spin_side_old = spin_side spin_side = choose(-1, 1) if (spin_side != spin_side_old) { with (obj_battle_enemy_attack_ceroba_flower_spray_vortex_bullet) { obj_battle_enemy_attack_ceroba_flower_spray_vortex_bullet.alarm[1] = 2 obj_battle_enemy_attack_ceroba_flower_spray_vortex_bullet.image_blend = c_red } audio_play_sound(snd_bullet_warning, 1, 0) } spin_side_delay = 0 }