| 1 |
switch (counter_current) |
| 2 |
{ |
| 3 |
case 0: |
| 4 |
with (instance_create(320, room_height + 60, obj_battle_enemy_attack_ceroba_jumping_flower)) |
| 5 |
ring_object = 2725; |
| 6 |
counter_timer = 35; |
| 7 |
counter_current++; |
| 8 |
break; |
| 9 |
case 1: |
| 10 |
if (counter_timer > 0) |
| 11 |
{ |
| 12 |
counter_timer--; |
| 13 |
exit; |
| 14 |
} |
| 15 |
with (instance_create(370, room_height + 60, obj_battle_enemy_attack_ceroba_jumping_flower)) |
| 16 |
ring_object = 2727; |
| 17 |
counter_timer = 20; |
| 18 |
counter_current++; |
| 19 |
break; |
| 20 |
case 2: |
| 21 |
if (counter_timer > 0) |
| 22 |
{ |
| 23 |
counter_timer--; |
| 24 |
exit; |
| 25 |
} |
| 26 |
with (instance_create(270, room_height + 60, obj_battle_enemy_attack_ceroba_jumping_flower)) |
| 27 |
ring_object = 2725; |
| 28 |
counter_timer = 40; |
| 29 |
counter_current++; |
| 30 |
break; |
| 31 |
case 3: |
| 32 |
if (counter_timer > 0) |
| 33 |
{ |
| 34 |
counter_timer--; |
| 35 |
exit; |
| 36 |
} |
| 37 |
with (instance_create(250, room_height + 60, obj_battle_enemy_attack_ceroba_jumping_flower)) |
| 38 |
ring_object = 2727; |
| 39 |
with (instance_create(390, room_height + 60, obj_battle_enemy_attack_ceroba_jumping_flower)) |
| 40 |
ring_object = 2725; |
| 41 |
counter_timer = 130; |
| 42 |
counter_current++; |
| 43 |
break; |
| 44 |
case 4: |
| 45 |
if (counter_timer > 0) |
| 46 |
{ |
| 47 |
counter_timer--; |
| 48 |
exit; |
| 49 |
} |
| 50 |
instance_destroy(); |
| 51 |
break; |
| 52 |
} |