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gml_Object_obj_battle_enemy_attack_ceroba_jumping_flowers_checker_Step_0

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switch counter_current
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{
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    case 0:
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        with (instance_create(320, (room_height + 60), obj_battle_enemy_attack_ceroba_jumping_flower))
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            ring_object = 2725
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        counter_timer = 35
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        counter_current++
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        break
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    case 1:
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        if (counter_timer > 0)
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        {
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            counter_timer--
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            return;
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        }
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        with (instance_create(370, (room_height + 60), obj_battle_enemy_attack_ceroba_jumping_flower))
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            ring_object = 2727
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        counter_timer = 20
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        counter_current++
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        break
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    case 2:
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        if (counter_timer > 0)
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        {
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            counter_timer--
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            return;
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        }
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        with (instance_create(270, (room_height + 60), obj_battle_enemy_attack_ceroba_jumping_flower))
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            ring_object = 2725
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        counter_timer = 40
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        counter_current++
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        break
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    case 3:
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        if (counter_timer > 0)
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        {
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            counter_timer--
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            return;
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        }
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        with (instance_create(250, (room_height + 60), obj_battle_enemy_attack_ceroba_jumping_flower))
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            ring_object = 2727
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        with (instance_create(390, (room_height + 60), obj_battle_enemy_attack_ceroba_jumping_flower))
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            ring_object = 2725
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        counter_timer = 130
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        counter_current++
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        break
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    case 4:
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        if (counter_timer > 0)
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        {
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            counter_timer--
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            return;
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        }
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        instance_destroy()
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        break
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}