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gml_Object_obj_battle_enemy_attack_ceroba_phase2_bell_Step_0

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if live_call()
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    return global.live_result;
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if (image_alpha >= 0.5)
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    scr_enemy_attack_bullet_hit
scr_enemy_attack_bullet_hit

function scr_enemy_attack_bullet_hit() //gml_Script_scr_enemy_attack_bullet_hit { if live_call() return global.live_result; if variable_instance_exists(id, "bullet_hit_draw_timer") { if (bullet_hit_draw_timer > 0) bullet_hit_draw_timer -= 1 } var collider_id = instance_place(x, y, obj_heart_yellow_shot) if (collider_id != noone) { var collider_object_index = collider_id.object_index instance_create_depth(collider_id.x, collider_id.bbox_top, -999, obj_heart_yellow_shot_destroy) if (collider_object_index == 690) { if (object_index == obj_ceroba_phase_2_bell) instance_destroy(collider_id) if (variable_instance_exists(id, "collider_id_last") && collider_id_last == collider_id) return; if (collider_object_index == 690) collider_id_last = collider_id } else if (collider_object_index == 2561) { if (variable_instance_exists(id, "collider_id_last") && collider_id_last == collider_id) return; collider_id_last = collider_id } else if ((!(variable_instance_exists(id, "collider_id_last"))) || collider_id != collider_id_last) { collider_id.alarm[0] = 1 collider_id.image_alpha = 0 collider_id_last = collider_id } audio_play_sound(snd_arc_hit, 0.1, 0) if variable_instance_exists(id, "bullet_hit_points") { bullet_hit_draw_timer = 5 if (collider_object_index == 690) bullet_hit_points -= 3 else bullet_hit_points -= 1 if (bullet_hit_points <= 0) bullet_destroy_self = true } return true; } }
()
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if (bullet_hit_draw_timer > 0)
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    bullet_hit_draw_timer -= 1
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if (image_alpha < 1)
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{
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    if (global.hotland_flag[2] >= 2)
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        image_alpha += 0.33
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    else
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        image_alpha += 0.2
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}
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else if ((!destroy_self) && fall_delay <= 0)
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    gravity = 0.5
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else
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    fall_delay--
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var battle_box = obj_dialogue_box_battle_transformation_any
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if (bullet_destroy_self && destroy_self < 1)
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{
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    vspeed = 0
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    destroy_type = 0
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    destroy_self = 1
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}
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else if (bbox_bottom >= battle_box.bbox_bottom && destroy_self < 1)
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{
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    audio_play_sound(choose(423, 424, 425), 1, 0)
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    audio_play_sound(snd_ceroba_attack_bell_ring, 1, 0)
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    vspeed = 0
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    destroy_type = 1
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    destroy_self = 1
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}
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if (destroy_self == 1)
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{
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    hspeed = 0
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    gravity = 0
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    vspeed = 0
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    image_angle_rot = 0
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    image_index = 0
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    image_speed = 1
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    sprite_index = spr_ceroba_attack_bell_explosion
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    audio_play_sound(snd_ceroba_attack_bell_explode, 1, 0)
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    destroy_self = 2
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}