1 | if live_call() |
2 | return global.live_result; |
3 | instance_destroy(obj_battle_enemy_attack_bullet_1) |
4 | instance_destroy(obj_battle_enemy_attack_bullet_2) |
5 | instance_destroy(obj_battle_enemy_attack_bullet_residue) |
6 | instance_destroy(obj_ceroba_bullet_particle_controller) |
7 | instance_destroy(obj_battle_enemy_attack_bullet_impact) |
8 | with (obj_dialogue_box_battle_transformation_any) |
9 | event_user(0) |
10 | ds_list_clear(bullet_list) |