alarm[0]if live_call()
return global.live_result;
var battle_box = obj_dialogue_box_battle_transformation_any
var spawn_dist = 120
spawn_dir += (360 / bullet_count_max)
if (spawn_dir >= 360)
spawn_dir -= 360
var bullet = instance_create_depth((battle_box.x + (lengthdir_x(spawn_dist, spawn_dir))), (battle_box.y + (lengthdir_y(spawn_dist, spawn_dir))), -150, obj_battle_enemy_attack_bullet_spawner)
bullet_count -= 1
if (bullet_count > 0)
alarm[0] = 15
else
scene = 1
if (!instance_exists(obj_ceroba_bullet_particle_controller))
instance_create(0, 0, obj_ceroba_bullet_particle_controller)