1 |
if live_call() |
2 |
return global.live_result; |
3 |
var battle_box = obj_dialogue_box_battle_transformation_any |
4 |
switch scene |
5 |
{ |
6 |
case 1: |
7 |
cutscene_wait(1) |
8 |
break |
9 |
case 2: |
10 |
with (obj_battle_enemy_attack_bullet_spawner) |
11 |
{ |
12 |
instance_destroy() |
13 |
with (instance_create_depth(x, y, -100, obj_battle_enemy_attack_bullet_rotating)) |
14 |
{ |
15 |
bullet_dir = point_direction(battle_box.x, battle_box.y, x, y) |
16 |
bullet_dist = point_distance(battle_box.x, battle_box.y, x, y) |
17 |
direction = bullet_dir + 90 |
18 |
} |
19 |
} |
20 |
audio_play_sound(snd_ceroba_charge, 1, 0) |
21 |
scene++ |
22 |
break |
23 |
case 3: |
24 |
if (spin_speed < 10) |
25 |
spin_speed += 0.25 |
26 |
with (obj_battle_enemy_attack_bullet_rotating) |
27 |
{ |
28 |
bullet_dir -= other.spin_speed |
29 |
direction = bullet_dir + 90 |
30 |
} |
31 |
cutscene_wait(2.5) |
32 |
break |
33 |
case 4: |
34 |
with (obj_battle_enemy_attack_bullet_rotating) |
35 |
{ |
36 |
bullet_dir -= other.spin_speed |
37 |
direction = bullet_dir + 90 |
38 |
other.spin_speed = lerp(other.spin_speed, 0, 0.05) |
39 |
if (other.spin_speed < 1) |
40 |
{ |
41 |
var spawner = instance_create_depth(x, y, -100, obj_battle_enemy_attack_bullet_spawner) |
42 |
spawner.sprite_index = spr_ceroba_attack_bullet_loop |
43 |
instance_destroy() |
44 |
other.scene = 5 |
45 |
} |
46 |
} |
47 |
break |
48 |
case 5: |
49 |
cutscene_wait(0.2) |
50 |
break |
51 |
case 6: |
52 |
with (obj_battle_enemy_attack_bullet_spawner) |
53 |
{ |
54 |
direction = point_direction(x, y, battle_box.x, battle_box.y) |
55 |
speed = -10 |
56 |
} |
57 |
scene++ |
58 |
break |
59 |
case 7: |
60 |
with (obj_battle_enemy_attack_bullet_spawner) |
61 |
{ |
62 |
direction = point_direction(x, y, battle_box.x, battle_box.y) |
63 |
speed = lerp(speed, 0, 0.15) |
64 |
if (abs(speed) <= 0.1) |
65 |
other.scene = 8 |
66 |
} |
67 |
break |
68 |
case 8: |
69 |
with (obj_battle_enemy_attack_bullet_spawner) |
70 |
{ |
71 |
instance_destroy() |
72 |
with (instance_create_depth(x, y, -100, obj_battle_enemy_attack_bullet_rotating)) |
73 |
{ |
74 |
direction = point_direction(x, y, battle_box.x, battle_box.y) |
75 |
speed = 3 |
76 |
} |
77 |
} |
78 |
audio_play_sound(snd_ceroba_super_bullet_drop, 1, 0) |
79 |
scene++ |
80 |
break |
81 |
case 9: |
82 |
with (obj_battle_enemy_attack_bullet_rotating) |
83 |
{ |
84 |
if (speed < 15) |
85 |
speed += 3 |
86 |
if (point_distance(x, y, battle_box.x, battle_box.y) < 10) |
87 |
instance_destroy() |
88 |
} |
89 |
if (!instance_exists(obj_battle_enemy_attack_bullet_rotating)) |
90 |
{ |
91 |
instance_create_depth(battle_box.x, battle_box.y, -200, obj_battle_enemy_attack_rotating_bullet_explode) |
92 |
scene++ |
93 |
} |
94 |
break |
95 |
case 10: |
96 |
if instance_exists(obj_battle_enemy_attack_rotating_bullet_explode) |
97 |
scene++ |
98 |
break |
99 |
case 11: |
100 |
if (!instance_exists(obj_battle_enemy_attack_ceroba_diamond)) |
101 |
cutscene_wait(2.5) |
102 |
break |
103 |
case 12: |
104 |
instance_create_depth(soul.x, soul.y, -100, obj_attack_diamond_warning) |
105 |
scene = 13 |
106 |
break |
107 |
case 13: |
108 |
if (!instance_exists(obj_battle_enemy_attack_bullet_residue)) |
109 |
scene = 14 |
110 |
break |
111 |
case 14: |
112 |
instance_destroy() |
113 |
break |
114 |
} |