1 | if live_call() |
2 | return global.live_result; |
3 | battle_box = obj_dialogue_box_battle_transformation_any |
4 | instance_create_depth(choose(battle_box.bbox_left, battle_box.bbox_right), (battle_box.bbox_top - 40), -100, obj_ceroba_attack_fire_mask) |
5 | if (global.hotland_flag[2] != 0) |
6 | { |
7 | } |
8 | attack_stop = false |