1 | instance_destroy(obj_ceroba_phase_2_p1_circling_lantern) |
2 | instance_destroy(obj_ceroba_attack_fireball) |
3 | if instance_exists(obj_ceroba_phase_2_shield) |
4 | { |
5 | var shield_perc = obj_ceroba_phase_2_shield.fill_percentage |
6 | if (shield_perc < 1) |
7 | { |
8 | with (obj_dialogue_box_battle_transformation_any) |
9 | event_user(0) |
10 | } |
11 | } |