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gml_Object_obj_battle_enemy_attack_ceroba_phase_2_p1_obstacles_Create_0

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if live_call()
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    return global.live_result;
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var battle_box = obj_dialogue_box_battle_transformation_any
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var side = choose(1, 2)
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var xx = battle_box.bbox_left + 16
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var xx2 = battle_box.bbox_right - 16
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var yy = battle_box.bbox_top - 16
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var obstacle1 = obj_ceroba_attack_bell_obstacle
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var obstacle2 = obj_ceroba_attack_fireball_obstacle
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var obstacle_speed = 5
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if (side == 2)
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{
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    obstacle1 = 248
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    obstacle2 = obj_ceroba_attack_bell_obstacle
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}
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instance_create_depth(xx, yy, -50, obstacle1)
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instance_create_depth(xx2, yy, -50, obstacle2)
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instance_destroy()
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with (obstacle1)
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{
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    direction = 270
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    speed = obstacle_speed
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}
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with (obstacle2)
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{
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    direction = 270
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    speed = obstacle_speed
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}