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gml_Object_obj_battle_enemy_attack_ceroba_phase_2_p2_circling_lanterns_Create_0

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1
if live_call()
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    return global.live_result;
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battle_box = 3154
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bullet_number_max = 3
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bullet_number_current = 0
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bullet_speed = 2
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if (global.hotland_flag[2] == 2)
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{
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    bullet_speed = 3
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    bullet_number_max = 3
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}
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if (global.hotland_flag[2] == 3)
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{
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    bullet_speed = 4
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    bullet_number_max = 4
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}
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bullet_distance = 120
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attack_dir = 90
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timer = 0