1 |
if live_call() |
2 |
return global.live_result; |
3 |
for (var i = 0; i < 16; i++) |
4 |
{ |
5 |
var circle_part = instance_create_depth(x, y, depth, obj_rope_circle_part) |
6 |
circle_part.image_angle = i * 22 |
7 |
} |
8 |
mask_dist = 55 |
9 |
circle_angle = 90 |
10 |
circle_angle_inc = 6 |
11 |
if (global.hotland_flag[2] >= 3) |
12 |
circle_angle_inc = 8 |
13 |
var xx = x + (lengthdir_x(mask_dist, circle_angle)) |
14 |
var yy = y + (lengthdir_y(mask_dist, circle_angle)) |
15 |
var circle_mask = instance_create_depth(xx, yy, (depth - 1), obj_ceroba_attack_rope_circle_mask) |
16 |
obj_ceroba_attack_rope_circle_mask.image_angle = circle_angle - 90 |
17 |
alarm[0] = 240 |