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gml_Object_obj_battle_enemy_attack_ceroba_phase_2_ribbons_Step_0

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if (!instance_exists(obj_ceroba_ribbon_base))
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{
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    if ((!noloop) && obj_battle_enemy_attack_ceroba_phase_2_attack_spawner.alarm[1] < 6)
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        obj_battle_enemy_attack_ceroba_phase_2_attack_spawner.alarm[1] = 6
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    noloop = true
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}