1 | if (!instance_exists(obj_ceroba_ribbon_base)) |
2 | { |
3 | if ((!noloop) && obj_battle_enemy_attack_ceroba_phase_2_attack_spawner.alarm[1] < 6) |
4 | obj_battle_enemy_attack_ceroba_phase_2_attack_spawner.alarm[1] = 6 |
5 | noloop = true |
6 | } |