1 |
if live_call() |
2 |
return global.live_result; |
3 |
global.battle_phase = 2 |
4 |
obj_ceroba_body.anim_loop_time = room_speed * 3 |
5 |
obj_ceroba_body.sprite_index = spr_ceroba_phase_switch |
6 |
obj_ceroba_body.image_speed = (1/3) |
7 |
obj_ceroba_staff.image_alpha = 0 |
8 |
obj_ceroba_ponytail.image_alpha = 0 |
9 |
obj_ceroba_hand_left.image_alpha = 0 |
10 |
obj_ceroba_hand_right.image_alpha = 0 |
11 |
obj_ceroba_head.image_alpha = 0 |
12 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out
{
var snd = argument0
var fade_len = argument1
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len)
if instance_exists(obj_audio_fade_helper)
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd
} (mus_trial_by_fury, 500) |
13 |
audio_play_sound(snd_ceroba_staff_spin, 1, 0) |