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gml_Object_obj_battle_enemy_attack_ceroba_phase_switcher_Create_0

(view raw script w/o annotations or w/e)
1
if live_call()
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    return global.live_result;
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global.battle_phase = 2
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obj_ceroba_body.anim_loop_time = room_speed * 3
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obj_ceroba_body.sprite_index = spr_ceroba_phase_switch
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obj_ceroba_body.image_speed = (1/3)
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obj_ceroba_staff.image_alpha = 0
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obj_ceroba_ponytail.image_alpha = 0
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obj_ceroba_hand_left.image_alpha = 0
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obj_ceroba_hand_right.image_alpha = 0
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obj_ceroba_head.image_alpha = 0
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scr_audio_fade_out
scr_audio_fade_out

function scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out { var snd = argument0 var fade_len = argument1 if (!audio_is_playing(snd)) return false; audio_sound_gain(snd, 0, fade_len) if instance_exists(obj_audio_fade_helper) { with (obj_audio_fade_helper) { if (audio_to_fade == snd) return false; } } with (instance_create(0, 0, obj_audio_fade_helper)) audio_to_fade = snd }
(mus_trial_by_fury, 500)
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audio_play_sound(snd_ceroba_staff_spin, 1, 0)