Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_battle_enemy_attack_ceroba_pillars_Create_0

(view raw script w/o annotations or w/e)
1
if live_call()
2
    return global.live_result;
3
bullet_list = ds_list_create()
4
attack_tick = 0
5
ds_list_add(bullet_list, "left", "right")
6
bullet_offset = 15
7
wave_number = 1
8
spawn_dist = 70
9
var battle_box = obj_dialogue_box_battle_transformation_any
10
instance_create_depth((battle_box.x - 40), (battle_box.bbox_bottom - 4), -100, obj_battle_enemy_attack_pillar_gray)
11
instance_create_depth((battle_box.x + 40), (battle_box.bbox_bottom - 4), -100, obj_battle_enemy_attack_pillar_gray)
12
instance_create_depth((battle_box.x - 100), (battle_box.bbox_bottom - 4), -100, obj_battle_enemy_attack_pillar_gray)
13
instance_create_depth((battle_box.x + 100), (battle_box.bbox_bottom - 4), -100, obj_battle_enemy_attack_pillar_gray)