1 |
if live_call() |
2 |
return global.live_result; |
3 |
bullet_list = ds_list_create() |
4 |
attack_tick = 0 |
5 |
ds_list_add(bullet_list, "left", "right") |
6 |
bullet_offset = 15 |
7 |
wave_number = 1 |
8 |
spawn_dist = 70 |
9 |
var battle_box = obj_dialogue_box_battle_transformation_any |
10 |
instance_create_depth((battle_box.x - 40), (battle_box.bbox_bottom - 4), -100, obj_battle_enemy_attack_pillar_gray) |
11 |
instance_create_depth((battle_box.x + 40), (battle_box.bbox_bottom - 4), -100, obj_battle_enemy_attack_pillar_gray) |
12 |
instance_create_depth((battle_box.x - 100), (battle_box.bbox_bottom - 4), -100, obj_battle_enemy_attack_pillar_gray) |
13 |
instance_create_depth((battle_box.x + 100), (battle_box.bbox_bottom - 4), -100, obj_battle_enemy_attack_pillar_gray) |