1 |
if (image_alpha < 1 && move == false) |
2 |
{ |
3 |
image_alpha += 0.1 |
4 |
if (image_alpha > 1) |
5 |
image_alpha = 1 |
6 |
if (image_alpha == 1) |
7 |
{ |
8 |
angle = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y) |
9 |
alarm[0] = 40 |
10 |
} |
11 |
} |
12 |
else if (move == true) |
13 |
{ |
14 |
x += lengthdir_x(move_speed, angle) |
15 |
y += lengthdir_y(move_speed, angle) |
16 |
if (move_speed < move_speed_max) |
17 |
{ |
18 |
move_speed += move_speed_increase |
19 |
if (move_speed > move_speed_max) |
20 |
move_speed = move_speed_max |
21 |
} |
22 |
} |
23 |
if (bbox_right < 0 || bbox_left > room_width || bbox_bottom < 0 || bbox_top > room_height) |
24 |
instance_destroy() |