1 |
if (!instance_exists(obj_heart_battle_fighting_parent)) |
2 |
{ |
3 |
instance_destroy() |
4 |
return; |
5 |
} |
6 |
if (image_alpha < 1) |
7 |
{ |
8 |
image_alpha += 0.1 |
9 |
if (image_alpha >= 1) |
10 |
{ |
11 |
image_alpha = 1 |
12 |
can_move = true |
13 |
angle = irandom_range(image_angle_min, image_angle_max) |
14 |
image_angle = angle |
15 |
audio_play_sound(snd_decibatbouncewave2, 20, 0) |
16 |
} |
17 |
} |
18 |
if (can_move == true) |
19 |
{ |
20 |
x += lengthdir_x(move_speed, angle) |
21 |
y += lengthdir_y(move_speed, angle) |
22 |
var x_move = lengthdir_x(move_speed, angle) |
23 |
var y_move = lengthdir_y(move_speed, angle) |
24 |
if (bbox_left <= (obj_dialogue_box_battle_transformation_any.bbox_left + 4) && x_move < 0) |
25 |
{ |
26 |
while (bbox_left <= (obj_dialogue_box_battle_transformation_any.bbox_left + 4)) |
27 |
x += 1 |
28 |
angle = irandom_range((image_angle_min + 90), (image_angle_max + 90)) |
29 |
image_angle = angle |
30 |
change_type = true |
31 |
} |
32 |
if (bbox_right >= (obj_dialogue_box_battle_transformation_any.bbox_right - 4) && x_move > 0) |
33 |
{ |
34 |
while (bbox_right >= (obj_dialogue_box_battle_transformation_any.bbox_right - 4)) |
35 |
x -= 1 |
36 |
angle = irandom_range((image_angle_min - 90), (image_angle_max - 90)) |
37 |
image_angle = angle |
38 |
change_type = true |
39 |
} |
40 |
if (bbox_top <= (obj_dialogue_box_battle_transformation_any.bbox_top + 4) && y_move < 0) |
41 |
{ |
42 |
while (bbox_top <= (obj_dialogue_box_battle_transformation_any.bbox_top + 4)) |
43 |
y += 1 |
44 |
angle = irandom_range(image_angle_min, image_angle_max) |
45 |
image_angle = angle |
46 |
change_type = true |
47 |
} |
48 |
if (bbox_bottom >= (obj_dialogue_box_battle_transformation_any.bbox_bottom - 4) && y_move > 0) |
49 |
{ |
50 |
while (bbox_bottom >= (obj_dialogue_box_battle_transformation_any.bbox_bottom - 4)) |
51 |
y -= 1 |
52 |
angle = irandom_range((image_angle_min - 180), (image_angle_max - 180)) |
53 |
image_angle = angle |
54 |
change_type = true |
55 |
} |
56 |
if (change_type == true) |
57 |
{ |
58 |
change_type = false |
59 |
instance_change(obj_battle_enemy_attack_decibat_wave_mini_orange, false) |
60 |
} |
61 |
} |