| 1 |
if (!instance_exists(obj_heart_battle_fighting_parent)) |
| 2 |
{ |
| 3 |
instance_destroy(); |
| 4 |
exit; |
| 5 |
} |
| 6 |
if (image_alpha < 1) |
| 7 |
{ |
| 8 |
image_alpha += 0.1; |
| 9 |
if (image_alpha >= 1) |
| 10 |
{ |
| 11 |
image_alpha = 1; |
| 12 |
can_move = true; |
| 13 |
angle = irandom_range(image_angle_min, image_angle_max); |
| 14 |
image_angle = angle; |
| 15 |
audio_play_sound(snd_decibatbouncewave1, 20, 0); |
| 16 |
} |
| 17 |
} |
| 18 |
if (can_move == true) |
| 19 |
{ |
| 20 |
x += lengthdir_x(move_speed, angle); |
| 21 |
y += lengthdir_y(move_speed, angle); |
| 22 |
var x_move = lengthdir_x(move_speed, angle); |
| 23 |
var y_move = lengthdir_y(move_speed, angle); |
| 24 |
if (bbox_left <= (obj_dialogue_box_battle_transformation_any.bbox_left + 4) && x_move < 0) |
| 25 |
{ |
| 26 |
while (bbox_left <= (obj_dialogue_box_battle_transformation_any.bbox_left + 4)) |
| 27 |
x += 1; |
| 28 |
angle = irandom_range(image_angle_min + 90, image_angle_max + 90); |
| 29 |
image_angle = angle; |
| 30 |
change_type = true; |
| 31 |
} |
| 32 |
if (bbox_right >= (obj_dialogue_box_battle_transformation_any.bbox_right - 4) && x_move > 0) |
| 33 |
{ |
| 34 |
while (bbox_right >= (obj_dialogue_box_battle_transformation_any.bbox_right - 4)) |
| 35 |
x -= 1; |
| 36 |
angle = irandom_range(image_angle_min - 90, image_angle_max - 90); |
| 37 |
image_angle = angle; |
| 38 |
change_type = true; |
| 39 |
} |
| 40 |
if (bbox_top <= (obj_dialogue_box_battle_transformation_any.bbox_top + 4) && y_move < 0) |
| 41 |
{ |
| 42 |
while (bbox_top <= (obj_dialogue_box_battle_transformation_any.bbox_top + 4)) |
| 43 |
y += 1; |
| 44 |
angle = irandom_range(image_angle_min, image_angle_max); |
| 45 |
image_angle = angle; |
| 46 |
change_type = true; |
| 47 |
} |
| 48 |
if (bbox_bottom >= (obj_dialogue_box_battle_transformation_any.bbox_bottom - 4) && y_move > 0) |
| 49 |
{ |
| 50 |
while (bbox_bottom >= (obj_dialogue_box_battle_transformation_any.bbox_bottom - 4)) |
| 51 |
y -= 1; |
| 52 |
angle = irandom_range(image_angle_min - 180, image_angle_max - 180); |
| 53 |
image_angle = angle; |
| 54 |
change_type = true; |
| 55 |
} |
| 56 |
if (change_type == true) |
| 57 |
{ |
| 58 |
change_type = false; |
| 59 |
instance_change(obj_battle_enemy_attack_decibat_wave_mini_blue, false); |
| 60 |
} |
| 61 |
} |