| 1 |
if (state == "move") |
| 2 |
{ |
| 3 |
if (can_sink == true) |
| 4 |
{ |
| 5 |
state = "animate"; |
| 6 |
sprite_index = sprite_sink[side]; |
| 7 |
image_speed = image_speed_sink; |
| 8 |
image_index = 0; |
| 9 |
} |
| 10 |
else |
| 11 |
{ |
| 12 |
if (x < obj_heart_battle_fighting_parent.x) |
| 13 |
move_sign = 1; |
| 14 |
else if (x > obj_heart_battle_fighting_parent.x) |
| 15 |
move_sign = -1; |
| 16 |
else |
| 17 |
move_sign = 0; |
| 18 |
move_speed += (move_accel * move_sign); |
| 19 |
if (abs(move_speed) > move_max) |
| 20 |
move_speed = sign(move_speed) * move_max; |
| 21 |
if (critical == false || !(critical == true && abs(x - obj_heart_battle_fighting_parent.x) < move_max && obj_heart_battle_fighting_parent.move_hsp_count == 0)) |
| 22 |
x += move_speed; |
| 23 |
else |
| 24 |
move_speed = 0; |
| 25 |
} |
| 26 |
} |
| 27 |
else if (state == "fly") |
| 28 |
{ |
| 29 |
if (side == 0) |
| 30 |
{ |
| 31 |
y += fly_speed; |
| 32 |
if (bbox_bottom >= (obj_dialogue_box_battle_transformation_any.bbox_bottom - 5)) |
| 33 |
{ |
| 34 |
y = obj_dialogue_box_battle_transformation_any.bbox_bottom - 5; |
| 35 |
state = "animate"; |
| 36 |
sprite_index = sprite_fly_end[side]; |
| 37 |
image_speed = image_speed_fly_end; |
| 38 |
image_index = 0; |
| 39 |
} |
| 40 |
} |
| 41 |
else |
| 42 |
{ |
| 43 |
y -= fly_speed; |
| 44 |
if (bbox_top <= (obj_dialogue_box_battle_transformation_any.bbox_top + 5)) |
| 45 |
{ |
| 46 |
y = obj_dialogue_box_battle_transformation_any.bbox_top + 5; |
| 47 |
state = "animate"; |
| 48 |
sprite_index = sprite_fly_end[side]; |
| 49 |
image_speed = image_speed_fly_end; |
| 50 |
image_index = 0; |
| 51 |
} |
| 52 |
} |
| 53 |
} |