1 |
if (state == "move") |
2 |
{ |
3 |
if (can_sink == true) |
4 |
{ |
5 |
state = "animate" |
6 |
sprite_index = sprite_sink[side] |
7 |
image_speed = image_speed_sink |
8 |
image_index = 0 |
9 |
} |
10 |
else |
11 |
{ |
12 |
if (x < obj_heart_battle_fighting_parent.x) |
13 |
move_sign = 1 |
14 |
else if (x > obj_heart_battle_fighting_parent.x) |
15 |
move_sign = -1 |
16 |
else |
17 |
move_sign = 0 |
18 |
move_speed += (move_accel * move_sign) |
19 |
if (abs(move_speed) > move_max) |
20 |
move_speed = sign(move_speed) * move_max |
21 |
if (critical == false || (!((critical == true && abs(x - obj_heart_battle_fighting_parent.x) < move_max && obj_heart_battle_fighting_parent.move_hsp_count == 0)))) |
22 |
x += move_speed |
23 |
else |
24 |
move_speed = 0 |
25 |
} |
26 |
} |
27 |
else if (state == "fly") |
28 |
{ |
29 |
if (side == 0) |
30 |
{ |
31 |
y += fly_speed |
32 |
if (bbox_bottom >= (obj_dialogue_box_battle_transformation_any.bbox_bottom - 5)) |
33 |
{ |
34 |
y = obj_dialogue_box_battle_transformation_any.bbox_bottom - 5 |
35 |
state = "animate" |
36 |
sprite_index = sprite_fly_end[side] |
37 |
image_speed = image_speed_fly_end |
38 |
image_index = 0 |
39 |
} |
40 |
} |
41 |
else |
42 |
{ |
43 |
y -= fly_speed |
44 |
if (bbox_top <= (obj_dialogue_box_battle_transformation_any.bbox_top + 5)) |
45 |
{ |
46 |
y = obj_dialogue_box_battle_transformation_any.bbox_top + 5 |
47 |
state = "animate" |
48 |
sprite_index = sprite_fly_end[side] |
49 |
image_speed = image_speed_fly_end |
50 |
image_index = 0 |
51 |
} |
52 |
} |
53 |
} |