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gml_Object_obj_battle_enemy_attack_dunebud_sandcastle_arrow_Step_0

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1
if (move == true)
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{
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    i = 0
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    while (i < attack_mult)
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    {
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        x += lengthdir_x(attack_speed, image_angle)
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        y += lengthdir_y(attack_speed, image_angle)
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        if place_meeting(x, y, obj_attack_boundary_box)
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        {
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            move = false
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            alarm[0] = fade_alarm
alarm[0]

fade = true
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            break
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        }
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        else
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        {
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            i++
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            continue
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        }
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    }
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}
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if (fade == true)
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{
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    if (image_alpha > 0)
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    {
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        image_alpha -= 0.1
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        if (image_alpha <= 0)
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            instance_destroy()
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    }
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}