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gml_Object_obj_battle_enemy_attack_dunebud_sandcastle_sandcastle_Other_10

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1
instance_create(x, (y - sprite_height / 2), obj_battle_enemy_attack_dunebud_sandcastle_arrow)
2
fire_count += 1
3
if (fire_count < fire_max)
4
    alarm[0] = attack_alarm
alarm[0]

event_user(0)
5
else
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    alarm[1] = end_alarm
alarm[1]

instance_destroy()