1 |
var box = obj_dialogue_box_battle_transformation_any |
2 |
rand_hmin = box.bbox_top + 25 |
3 |
rand_hmax = box.bbox_bottom - 5 |
4 |
var create_x_dist = 30 |
5 |
var wind_direction = irandom_range(0, 1) |
6 |
if (wind_direction == 0) |
7 |
create_x = box.bbox_left - create_x_dist |
8 |
else |
9 |
create_x = box.bbox_right + create_x_dist |
10 |
weed_count = 0 |
11 |
weed_max = 6 |
12 |
weed_alarm = 25 |
13 |
destroy_alarm = 10 |
14 |
no_loop_destroy = false |
15 |
alarm[0] = 10 |
16 |
if (!audio_is_playing(snd_mart_wind)) |
17 |
audio_play_sound(snd_mart_wind, 20, 1) |