| 1 |
state = 0; |
| 2 |
default_x = x; |
| 3 |
default_xscale = 1; |
| 4 |
default_yscale = 1; |
| 5 |
id_el_bailador = 2245; |
| 6 |
global.id_store = id; |
| 7 |
with (id_el_bailador) |
| 8 |
{ |
| 9 |
image_alpha = 0; |
| 10 |
time_elapsed = 0; |
| 11 |
sign_modifier = 1; |
| 12 |
id_el_bailador_dance = global.id_store; |
| 13 |
} |
| 14 |
direction_x = choose(-1, 1); |
| 15 |
if (direction_x == -1) |
| 16 |
{ |
| 17 |
var random_pose = irandom_range(0, 1); |
| 18 |
switch (random_pose) |
| 19 |
{ |
| 20 |
case 0: |
| 21 |
sprite_index = spr_el_bailador_pose_left_1; |
| 22 |
image_speed_dance = 1/3; |
| 23 |
break; |
| 24 |
case 1: |
| 25 |
sprite_index = spr_el_bailador_pose_left_2; |
| 26 |
image_speed_dance = 1/3; |
| 27 |
break; |
| 28 |
default: |
| 29 |
sprite_index = spr_el_bailador_pose_left_1; |
| 30 |
image_speed_dance = 1/3; |
| 31 |
break; |
| 32 |
} |
| 33 |
} |
| 34 |
if (direction_x == 1) |
| 35 |
{ |
| 36 |
var random_pose = irandom_range(0, 2); |
| 37 |
switch (random_pose) |
| 38 |
{ |
| 39 |
case 0: |
| 40 |
sprite_index = spr_el_bailador_pose_right_1; |
| 41 |
image_speed_dance = 1/3; |
| 42 |
break; |
| 43 |
case 1: |
| 44 |
sprite_index = spr_el_bailador_pose_right_2; |
| 45 |
image_speed_dance = 1/3; |
| 46 |
break; |
| 47 |
case 2: |
| 48 |
sprite_index = spr_el_bailador_pose_right_3; |
| 49 |
image_speed_dance = 1/3; |
| 50 |
break; |
| 51 |
default: |
| 52 |
sprite_index = spr_el_bailador_pose_right_1; |
| 53 |
image_speed_dance = 1/3; |
| 54 |
break; |
| 55 |
} |
| 56 |
} |
| 57 |
image_speed = image_speed_dance; |
| 58 |
image_index = 0; |
| 59 |
image_xscale = 1; |
| 60 |
image_yscale = 1; |
| 61 |
sign_modifier_move = direction_x; |
| 62 |
time_elapsed_move = 0; |
| 63 |
time_max_move = 30; |
| 64 |
time_increase_move = 1; |
| 65 |
max_rise_move = 150; |
| 66 |
time_max_dance = 20; |
| 67 |
sign_modifier = 1; |
| 68 |
time_elapsed = 0; |
| 69 |
time_max = time_max_dance; |
| 70 |
time_increase = 1; |
| 71 |
max_rise = 0.025; |
| 72 |
max_rise_ext = 0.02; |
| 73 |
time_max_default = time_max; |