alarm[0]var battle_box = obj_dialogue_box_battle_transformation_any
var spawn_dir = irandom_range(0, 359)
var spr_width = sprite_get_width(spr_battle_enemy_attack_axis_ball)
if (current_side == "left")
{
var spawn_x = irandom_range((battle_box.bbox_left + 20), 340)
current_side = "right"
}
else
{
spawn_x = irandom_range(300, (battle_box.bbox_right - 20))
current_side = "left"
}
var spawn_y = battle_box.bbox_top - 60
var ball = instance_create_depth(spawn_x, spawn_y, -100, obj_battle_enemy_attack_axis_energy_ball_boss)
ball.direction = 270
if (attack_count > 0)
{
attack_count -= 1
alarm[0] = attack_interval
}
else
instance_destroy()