| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
if (!instance_exists(obj_dialogue_box_battle_transformation_any)) |
| 4 |
exit; |
| 5 |
switch (scene) |
| 6 |
{ |
| 7 |
case -1: |
| 8 |
for (var i = 0; i < eq_bar_number; i++) |
| 9 |
{ |
| 10 |
eq_bar_height_target[i] = irandom_range(eq_bar_height_min, eq_bar_height_max); |
| 11 |
if (eq_bar_height_target[i] < eq_bar_collidable) |
| 12 |
{ |
| 13 |
if (eq_bar_low_current < eq_bar_low_max) |
| 14 |
{ |
| 15 |
eq_bar_low_current += 1; |
| 16 |
} |
| 17 |
else |
| 18 |
{ |
| 19 |
eq_bar_hi_current += 1; |
| 20 |
eq_bar_height_target[i] = irandom_range(eq_bar_collidable, eq_bar_height_max); |
| 21 |
} |
| 22 |
} |
| 23 |
else if (eq_bar_height_target[i] > eq_bar_collidable) |
| 24 |
{ |
| 25 |
if (eq_bar_hi_current < eq_bar_hi_max) |
| 26 |
{ |
| 27 |
eq_bar_hi_current += 1; |
| 28 |
} |
| 29 |
else |
| 30 |
{ |
| 31 |
eq_bar_height_target[i] = irandom_range(eq_bar_height_min, eq_bar_collidable); |
| 32 |
eq_bar_low_current += 1; |
| 33 |
} |
| 34 |
} |
| 35 |
} |
| 36 |
cutscene_advance(); |
| 37 |
break; |
| 38 |
case 0: |
| 39 |
case 2: |
| 40 |
case 4: |
| 41 |
case 6: |
| 42 |
eq_bar_draw_warning_bars = false; |
| 43 |
cutscene_wait(0.1); |
| 44 |
break; |
| 45 |
case 1: |
| 46 |
case 3: |
| 47 |
case 5: |
| 48 |
if (eq_bar_draw_warning_bars == false) |
| 49 |
{ |
| 50 |
eq_bar_draw_warning_bars = true; |
| 51 |
audio_play_sound(snd_bullet_warning, 1, 0); |
| 52 |
} |
| 53 |
cutscene_wait(0.1); |
| 54 |
break; |
| 55 |
case 7: |
| 56 |
cutscene_wait(0.2); |
| 57 |
break; |
| 58 |
case 8: |
| 59 |
if (cutscene_wait(0.6)) |
| 60 |
{ |
| 61 |
eq_bar_hi_current = 0; |
| 62 |
eq_bar_low_current = 0; |
| 63 |
scene = -1; |
| 64 |
if (attack_number_max > 1) |
| 65 |
attack_number_max -= 1; |
| 66 |
else |
| 67 |
instance_destroy(); |
| 68 |
for (var i = 0; i < eq_bar_number; i++) |
| 69 |
eq_bar_height_target[i] = eq_bar_height_min; |
| 70 |
} |
| 71 |
break; |
| 72 |
} |
| 73 |
for (var i = 0; i < eq_bar_number; i++) |
| 74 |
{ |
| 75 |
var y_target; |
| 76 |
if (scene > 7) |
| 77 |
y_target = eq_bar_height_target[i]; |
| 78 |
else |
| 79 |
y_target = eq_bar_height_min; |
| 80 |
eq_bar_height[i] = lerp(eq_bar_height[i], y_target, lerp_speed); |
| 81 |
} |
| 82 |
if (!instance_exists(obj_dialogue_box_battle_transformation_any)) |
| 83 |
exit; |
| 84 |
for (var i = 0; i < eq_bar_number; i++) |
| 85 |
{ |
| 86 |
var box = 3154; |
| 87 |
xx = box.bbox_left + 6 + ((i + 1) * eq_bar_gap) + (eq_bar_width * i); |
| 88 |
yy = box.bbox_bottom - 6; |
| 89 |
yy_2 = yy - eq_bar_height[i]; |
| 90 |
if (instance_exists(obj_heart_battle_fighting_parent)) |
| 91 |
{ |
| 92 |
var soul = 2979; |
| 93 |
if (soul.vulnerable == true && rectangle_in_rectangle(soul.bbox_left, soul.bbox_top, soul.bbox_right, soul.bbox_bottom, xx, yy, xx + eq_bar_width, yy_2)) |
| 94 |
{ |
| 95 |
with (obj_heart_battle_fighting_parent) |
| 96 |
{ |
| 97 |
collide_id = other; |
| 98 |
damage_number = collide_id.damage_number; |
| 99 |
event_user(1); |
| 100 |
} |
| 101 |
} |
| 102 |
} |
| 103 |
} |