1 |
if live_call() |
2 |
return global.live_result; |
3 |
if (!instance_exists(obj_dialogue_box_battle_transformation_any)) |
4 |
return; |
5 |
switch scene |
6 |
{ |
7 |
case -1: |
8 |
for (var i = 0; i < eq_bar_number; i++) |
9 |
{ |
10 |
eq_bar_height_target[i] = irandom_range(eq_bar_height_min, eq_bar_height_max) |
11 |
if (eq_bar_height_target[i] < eq_bar_collidable) |
12 |
{ |
13 |
if (eq_bar_low_current < eq_bar_low_max) |
14 |
eq_bar_low_current += 1 |
15 |
else |
16 |
{ |
17 |
eq_bar_hi_current += 1 |
18 |
eq_bar_height_target[i] = irandom_range(eq_bar_collidable, eq_bar_height_max) |
19 |
} |
20 |
} |
21 |
else if (eq_bar_height_target[i] > eq_bar_collidable) |
22 |
{ |
23 |
if (eq_bar_hi_current < eq_bar_hi_max) |
24 |
eq_bar_hi_current += 1 |
25 |
else |
26 |
{ |
27 |
eq_bar_height_target[i] = irandom_range(eq_bar_height_min, eq_bar_collidable) |
28 |
eq_bar_low_current += 1 |
29 |
} |
30 |
} |
31 |
} |
32 |
cutscene_advance() |
33 |
break |
34 |
case 0: |
35 |
case 2: |
36 |
case 4: |
37 |
case 6: |
38 |
eq_bar_draw_warning_bars = false |
39 |
cutscene_wait(0.1) |
40 |
break |
41 |
case 1: |
42 |
case 3: |
43 |
case 5: |
44 |
if (eq_bar_draw_warning_bars == false) |
45 |
{ |
46 |
eq_bar_draw_warning_bars = true |
47 |
audio_play_sound(snd_bullet_warning, 1, 0) |
48 |
} |
49 |
cutscene_wait(0.1) |
50 |
break |
51 |
case 7: |
52 |
cutscene_wait(0.2) |
53 |
break |
54 |
case 8: |
55 |
if cutscene_wait(0.6) |
56 |
{ |
57 |
eq_bar_hi_current = 0 |
58 |
eq_bar_low_current = 0 |
59 |
scene = -1 |
60 |
if (attack_number_max > 1) |
61 |
attack_number_max -= 1 |
62 |
else |
63 |
instance_destroy() |
64 |
for (i = 0; i < eq_bar_number; i++) |
65 |
eq_bar_height_target[i] = eq_bar_height_min |
66 |
} |
67 |
break |
68 |
} |
69 |
|
70 |
for (i = 0; i < eq_bar_number; i++) |
71 |
{ |
72 |
if (scene > 7) |
73 |
var y_target = eq_bar_height_target[i] |
74 |
else |
75 |
y_target = eq_bar_height_min |
76 |
eq_bar_height[i] = lerp(eq_bar_height[i], y_target, lerp_speed) |
77 |
} |
78 |
if (!instance_exists(obj_dialogue_box_battle_transformation_any)) |
79 |
return; |
80 |
for (i = 0; i < eq_bar_number; i++) |
81 |
{ |
82 |
var box = obj_dialogue_box_battle_transformation_any |
83 |
xx = box.bbox_left + 6 + (i + 1) * eq_bar_gap + eq_bar_width * i |
84 |
yy = box.bbox_bottom - 6 |
85 |
yy_2 = yy - eq_bar_height[i] |
86 |
if instance_exists(obj_heart_battle_fighting_parent) |
87 |
{ |
88 |
var soul = obj_heart_battle_fighting_parent |
89 |
if (soul.vulnerable == true && rectangle_in_rectangle(soul.bbox_left, soul.bbox_top, soul.bbox_right, soul.bbox_bottom, xx, yy, (xx + eq_bar_width), yy_2)) |
90 |
{ |
91 |
with (obj_heart_battle_fighting_parent) |
92 |
{ |
93 |
collide_id = other |
94 |
damage_number = collide_id.damage_number |
95 |
event_user(1) |
96 |
} |
97 |
} |
98 |
} |
99 |
} |