1 |
if (image_alpha < 1 && can_move == false) |
2 |
{ |
3 |
image_alpha += 0.1 |
4 |
if (image_alpha > 1) |
5 |
image_alpha = 1 |
6 |
if (image_alpha == 1) |
7 |
can_move = true |
8 |
} |
9 |
if (instance_exists(obj_dialogue_box_battle_transformation_any) && no_loop_switch_y == false) |
10 |
{ |
11 |
if (y >= (obj_dialogue_box_battle_transformation_any.y - 4) && y <= (obj_dialogue_box_battle_transformation_any.y + 4)) |
12 |
{ |
13 |
starting_position_y = y |
14 |
max_rise_y /= 2 |
15 |
time_elapsed_y = 0 |
16 |
time_increase_y *= 2 |
17 |
no_loop_switch_y = true |
18 |
} |
19 |
} |
20 |
if (can_move == true) |
21 |
{ |
22 |
if (object_index != obj_battle_enemy_attack_flier_fire_middle) |
23 |
{ |
24 |
game_maker_cannot_do_math_x = power((time_elapsed_x / (time_max_x / 2 * (1 / sqrt(max_rise_x))) - sqrt(max_rise_x)), 2) |
25 |
animation_disjoint_x = sign_modifier_x * (max_rise_x - round(game_maker_cannot_do_math_x)) |
26 |
time_elapsed_x += time_increase_x |
27 |
if (time_elapsed_x >= time_max_x) |
28 |
{ |
29 |
time_elapsed_x = 0 |
30 |
sign_modifier_x = (-sign_modifier_x) |
31 |
} |
32 |
x = starting_position_x + animation_disjoint_x |
33 |
} |
34 |
else |
35 |
x = starting_position_x |
36 |
game_maker_cannot_do_math_y = power((time_elapsed_y / (time_max_y / 2 * (1 / sqrt(max_rise_y))) - sqrt(max_rise_y)), 2) |
37 |
animation_disjoint_y = sign_modifier_y * (max_rise_y - round(game_maker_cannot_do_math_y)) |
38 |
time_elapsed_y += time_increase_y |
39 |
if (time_elapsed_y >= time_max_y) |
40 |
{ |
41 |
time_elapsed_y = 0 |
42 |
sign_modifier_y = (-sign_modifier_y) |
43 |
} |
44 |
y = starting_position_y + animation_disjoint_y |
45 |
} |